Skills

Skills refer to the various quality of life skills your character picks up. These are distinctly non-combatative in nature. For combat, go to Martial Arts

Overview
Most Skills form the basis of how effective certain Martial Arts can be. For a certain portion of Skills, after learning them, you will be able to craft the corresponding category of items in the corresponding building. Some Skills can even affect paths taken and outcomes in Encounters. Most building blueprints also require the Training Experience of a Grade of the corresponding Skill to reach 75% before it is unlocked in the Infrastructure Merchant's shop wares.

Similar to Martial Arts, each character has their own "Potential" for Skills.

When interacting with NPCs or encountering a hostile mob, the player can engage in Skill Contests (note that for the latter, Skill Contests have to be initiated by the hostile mob) where both parties eliminate skills until one is settled on. If the player is victorious, then they will obtain Prestige, an increase in relations, and a Skill Breakthrough Buff that corresponds to the opposing party's Rank and the results of the contest. Apart from this, if the player wishes to obtain the Support of Kind sect members, then they will need to best the other party in a Skill Contest of their choice.

Viewing Skill Information
There are 16 different skills, only 7 of which allow for crafting. For more information on crafting, go to the Crafting page. Similar to Martial Arts, each skill also has 9 different Grades. The information has been summarised in the table below:

Training Experience
For more information on levelling skills, check out the Training Experience page.

Skill Experience
For more information on checking and increasing skill rank, check out the Skill Experience page.

Building Blueprints
Once a skill has reached a 75% Level in a certain Grade, the corresponding Building will be unlocked for purchase.

Learning Skills
Skills of the lowest tier are sold by the Book Merchant. Whenever the player has reached a 50% Training Experience in one grade, the next will be unlocked for sale.

Alternatively, players can ask NPCs who they have a relationship of at least "Like" or better with to teach them Skills. NPCs also have a chance to teach their friends Skills and Martial Arts for every turn that both characters end on the same tile. This education system is not capped by the World Difficulty Limit, but is pretty random.